Blizzard has announced the full list of Overwatch update 2.84 patch notes, which is now available to download for PlayStation 4, PC, and Xbox One platforms.
GENERAL UPDATES
New Feature: Share Replays
Players can now share their in-game replays with others!
A replay is shared via an alphanumeric code typically 6 characters long. The code can be shared however you want: in game, on forums, over social media. Another player can input that code and watch your replay. Codes are valid until the next patch.
The replay system has also received several improvements:
- Pin up to 10 replays to keep until the next patch. Unpin a replay to make room for a different replay
- The 10 most recently imported replay codes are tracked. This allows you to watch the same imported replay again without retyping the code
- There is a new note field for each replay entry, allowing you to add descriptions or notes for yourself
General Updates
- In game friend requests will now only display in game once per session
- RealID friend requests will only show RealID names in game if you have recently played with that player
- The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been further reduced from 35 to 30 seconds
- In the Assault, Payload, and Hybrid game modes for Competitive Play, when both teams complete a round of offense and have more than 2 minutes of time bank then each team’s time bank is equally reduced until one of the teams has a 2 minutes remaining
- Example: If Team A completes a round of offense on Volskaya with 4:37 remaining in their time bank, and Team B completes their round on offense with 2:50 remaining, then 50 seconds is removed from each team’s timebank. This leaves the teams tied 2-2 and Team A with 3:47 remaining and Team B with 2:00 remaining
COMPETITIVE UPDATES
- Season 3 of Competitive 6v6 Lockout Elimination has begun!
HERO UPDATES
Baptiste
Exo Boots
- Charge time reduced from 1 to 0.7 seconds
Regenerative Burst
- Cooldown lowered from 15 to 13 seconds
D.Va
Boosters
- Cooldown increased from 3 to 4 seconds
Mei
Ice Wall
- Cooldown increased from 10 to 13 seconds
- Player collision now allows large heroes to fit through 1 pillar gaps
Orisa
Fusion Driver (Primary Fire)
- Damage increased from 10 to 11
Sigma
Gravitic Flux
- Ultimate cost reduced 10%
- Flight speed increased 30%
Soldier: 76
Helix Rockets
- Cooldown reduced from 8 to 6 seconds
Sombra
Machine Pistol (Primary Fire)
- Spread decreased by 10%
BUG FIXES
General
- Fixed a bug that could cause the “New” tag to remain on the “Player Icon” menu tab even after viewing the new icon(s)
- Fixed a UI bug that could cause both teams to show 100% at the end of a Control Point map
- Fixed a bug that could cause friend request “toasts” to be permanently displayed on screen when getting more than one request at a time
- Fixed a bug that could cause several heroes’ ultimate sounds to be silent when observing in third-person
- Fixed an issue preventing replays from recording in Custom Games that start immediately
- Fixed a bug that caused hero portraits in the Hero Select screen to appear blurry / low resolution
- Fixed a bug where Slept or Knocked Down heroes could not be walked over by enemies
Maps
Numbani
- Fixed a bug that allowed players to stand in an unintended location near the final checkpoint
Heroes
Bastion
- Brick Skin: Fixed a bug that caused Bastion’s brick bullets to grow in size after shooting through a Mei Icewall
Orisa
- Fixed an issue where Orisa’s supercharger placed on Petra’s breakable floors was not properly being destroyed along with the floor
Reinhardt
- Fixed a bug that resulted in assisted or environment kills not being counted in Reinhardt’s Charge Kills stat, if the killed player was first knocked back by Reinhardt’s charge
Sigma
- Fixed a bug where Sigma’s Gravitic Flux animation would play even if he was slept or stunned
Sombra
- Fixed a bug where Sombra’s translocator placed on Petra’s breakable floors was not properly being destroyed along with the floor
Zarya
- Fixed a bug where Zarya’s Projected Barriers could prevent mutual knockdowns from happening between charging heroes
Workshop
- Fixed an issue causing Player Joined Message to trigger multiple times when a player joined the match
- Fixed an issue preventing Set Team Score/Modify Team Score from working in Assault, Hybrid, and Payload
- Fixed an issue causing the editor to eat the last character of a unicode string when pasting in text
- Fixed an issue preventing “Is Firing Primary” from returning true when Doomfist shoots his last bullet
- Fixed an issue causing “Disallow Button” to fail to disable Reaper’s Shadow Step
- Renamed “Spectators” to “Non-Team Spectators” in Create HUD Text and Create In-World Text for clarity
- Fixed an issue preventing the Non-Team Spectators option from working properly in Create HUD Text and Create In-World Text