The Armor 2.0 Destiny 2 stream just ended, and we learned a great deal about the new gear options coming in Shadowkeep. A lot of the information wasn’t new, however. It was was more of a detailed look at what was already announced. We will be breaking down all the information given, as well as talk about what new information is still to come between now and October 1. This is Armor 2.0.
Armor 2.0 adds new stats to old stats.
If you are a veteran Destiny player like myself, then you remember Intellect, Discipline, and Strength. These stats decrease the cooldowns of your grenade, class ability, and super. With the launch of Destiny 2, these stats were replaced with Mobility, Resilience, and Recovery. These increase movement speed, shieldd strength, and health recovery. Now, we will be combining both worlds and will have six stat abilities.
These abilities will continue to function as they have in the past, although they will be altered slightly. Instead of continuing with a tier system of 10, these stats will now increase to 100. Each incremental change of 10 will bring you into or out of a tier of benefits. These benefits, in tandem with the new mod system, will give you greater control over your Guardian. As far as we know, all six of these stats will be random rolled, so a bit of grinding will still be required to get the stats you want.